You need a licence paid up with Merchant Prince Jobal. Ask to see it. Standard rate is about 5 gp a day, 30 days paid up front (about 150 gp). “Without a guide you will die alone and hungry in the jungle.” — Zindar

GuideRateSpecialityNotes / contact
Azaka Stormfang5 gpWilderness survival, tracking, big-game hunting; excellent archerChultan woman, braids, a scar under one eye. Fee waived for help recovering a stolen family heirloom near Firefinger
Faroul & Gondolo4 gpExpedition logistics, mapmaking, heavy transportComes with Zaza, a trained 4-ton triceratops. (Gondolo claims to be unlicensed)
River Mist & Flask of Wine5 gpStealth, scouting, fast travel, river navigationTabaxi brother and sister, two for one. Message at the Thundering Lizard; guild discount. Probably the drunk tabaxi siblings
Hew Hackinstone3 gpMountain navigation, mining, combatOne-armed shield dwarf veteran, “worth three men with an axe”
Musharib5 gpUnderground navigation, albino dwarf communities, foragingAlbino dwarf. Old City market
Qawasha & Kupalué5 gpJungle ecology, herbalism, antitoxins, undead identificationDruid (Circle of the Land) and a harmless vegepygmy. Contact a temple (heard as “of Sabra”)
Salida5 gpDiplomacy, jungle infiltration, serpent lore, ancient ruinsRefined, educated, lethal. Executioner’s Run tavern
Shago5 gpHeavy combat, intimidation, dinosaur handling, route securityUndefeated Coliseum champion, son of Ekene-Afa

Shortlist (end of S3): Azaka Stormfang (side quest instead of fee) · River Mist & Flask of Wine (stealth for the pirate job).