At a glance

Race: Human · Age: early 50s · Class: unknown (even to the player) · Level: 2
Languages: Common, Elvish · Status: missing again: possibly bottled as pink soap

Who he is

Nobody knows, including Quill. He woke up in a farming village outside Baldur’s Gate with no memory of his name, his home or his past, though he still knows how the world works in general. The party named him after the peacock quill behind his ear.

Appearance:

  • wild salt-and-pepper hair and beard
  • one full eyebrow; the other stops halfway (the tweezers are suspected)
  • a once-dark-blue coat, now travel-grey, with a huge bulging pocket sewn onto almost every surface
  • smells of lavender soap, ink and road dust

Since Session 4 he has worn a neon-yellow and magenta silk tunic, an iguana-hide kilt, dinosaur-leather boots, a waxed poncho that keeps insects away, and bunny slippers.

Temperament: jumpy. A slammed door sends him a foot into the air. His nervous disposition gives him advantage on initiative and makes him immune to being frightened. He is also kind, curious and fond of writing things down, and he lies smoothly when he wants to (“Quill, a very famous scholar”).

Glimpse

  • A pink, rainbow-covered child’s journal in his pocket describes adventures with Glimpse: lost brass buttons, mud that “tasted like stars”. The handwriting is not his.
  • During spellcasting, a small voice from his breast pocket says “Glimpse help.” He feels something should be in that pocket. It’s always empty.
  • In Session 4 he dreamt of a fluffy pink axolotl plush in a slightly different shade of pink from the journal, pleading “Come play again, I just wanna play” in the same voice.

Magic (as it has happened so far)

Quill doesn’t so much cast spells as reach out and see what comes back. When the effect matches a known spell, he “learns” it.

SessionAttemptWhat actually happened
1”Open!”Knock (natural 20)
1Make the grate vanish; turn Elias into a “beautiful maiden”Minor Illusion
1”Reveal!”Grease, flooring Kintergas and Kale
1Attack the skeletonsMagic Missile; time slowed and he got an extra action
1Extra actionComprehend Languages: overheard the skeletons’ tactics
1Knock the chest (out of slots)A floating porcelain tea set (chamomile); then a lavender soap bubble
1Reach towards the lightning pillarsAn encrypted spell scroll appeared in his pocket
1Attack the spectersFirebolt, plus a 17th pair of tweezers

Known stats: Acrobatics 0, Intelligence +3, Arcana +5 (proficient).

Possessions

  • Glimpse’s Journal · ink-stained potato · 17 pairs of eyebrow tweezers (the 17th is silver) · peacock quill · an artisan-made pocket watch (ordinary, despite an early hunch that it ran backwards)
  • Quill’s Encrypted Scroll
  • Nyx’s burglar’s pack (ball bearings, yarn, bell, candles, crowbar, tinderbox, hooded lantern without its cover, oil, rope)
  • Betting slip: 2 gp on Big Iron (Dinosaur Racing)

Timeline

  • S0: wakes with no memory and joins the party. Syndra Silvane can’t fix his mind: “something seriously wrong up there.” He tells her “it’s not the where, it’s the when.”
  • S1: discovers magic; is downed by a specter; bags the phylactery and tells the lich “No.” Dies; is resurrected (so the Death Curse applies to him too).
  • S2–S3: absent. He “wished not to be teleported” and stayed at Syndra’s drinking her sherry.
  • S4: arrives by divan in a dressing gown. Takes on Lord Alistair’s job.
  • S5: gone again; his bed is full of glowing pink soap.