At a glance

Run by: the seven Merchant Princes (each with a trade monopoly) · Harbourmaster: Zindar · Arrived: S2, Day 1

Hot and humid even at dawn. The buildings are sandstone reinforced and roofed with bamboo. People wear loose, layered cotton in loud, clashing colours. Dinosaurs do the work of beasts of burden: triceratopses pull wagons, dimetrodons and hadrosaurs carry loads, pterosaurs haul cargo.

According to Kintergas, it runs on leverage: monopolies, rival merchants and shadow societies rather than courts and constables.

Map of what we know

AreaNotes
Royal DocksThe harbour; Zindar’s office; the Fist recruitment table; abandoned warehouses at the far end
Town square & food marketWhere the party arrived. The square is by the docks
Thundering LizardThe party’s tavern, with the guide notice board
Red BazaarUnlicensed trade under crimson canopies; Nala’s Loom; the hidden Dye Works
Grand SoukThe princes’ licensed market (west side): weapons, armour, magic
Grand ColiseumNorth; gladiatorial games
Kaya’s House of ReposeLuxury inn in the wealthy quarter near the Grand Souk
TempleWhere Gimbal prayed and Marta is staying; no armed visitors
Old TownLocation of the Velvet Serpent
North GateOn the harbour side; leads to Fort Beluarian
South GateThe old road to the Jahaka Anchorage
East side gateThrough the farm terraces to the Shrine of Kubazan
A villa on the hillSeen from the square; owner unknown